3D Modeling
3D Models created in both Maya 3D and Zbrush. Retopologized and UV'ed. Painted in Substance Painter.

UV Layout
I follow the 10 by 10 grid, my UVs are all lined up in the first row before I move to the second.
I organized the UVs for easier viewing purposes. Every UV has the same Texel density.
Exposed Kings Character Model
Sculpted character in Zbrush created from Megan Regenfuss' character turnaround.
Retopologized and UV'ed in Maya. Painted in
Substance Painter
Megan Regenfuss' website:
https://megregen.wixsite.com/design/exposed-kings



Design by Megan Regenfuss

Cartoon Chef Character
Designed by Colin Jack, concept work shown below.
This character was modeled completely in Maya.
I applied a base coloring for him for the render.


Recorder Prop Model
Using Arthur Mougne's concept design at https://www.artstation.com/artwork/6NW9k0
Modeled and UV'ed in Maya. Video includes grey render and wireframe render. UVs presented for website.
Currently working on texturing.





She Kills Dragons by Qui Nguyen
Sculpted and painted in Zbrush, retopologized and animated in Maya.
We were given 3 months to finish the designs, models, and animations for a 2 minute fight sequence at the end of the play. I was tasked with modeling 3 of the dragons, retopologizing and UV-ing all 5, and connecting all the textures to the models.
I created the red, green, and blue dragons.

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Blue Dragon
Sculpted in Zbrush, Retopologized in Maya, and Textured in Substance Painter. This was the second dragon I modeled.



Green Dragon
Sculpted in Zbrush, Retopologized in Maya, and Textured in Substance Painter. This was the last dragon I modeled and was only given 1.5 weeks during the semester to finish it.






UVs
Created and mapped in Maya









